This is what the InfraPulse report looks like for a 32-rack GPU hall. Scrub the day, switch between temperature, throttling, and delivered throughput, and click a finding to see which racks it touches and what it cost in GPU-hours.
Synthetic data — a modeled hall, not a customer fleet. Real reports use your telemetry and your cost basis.Each cell is one rack (8 nodes × 8 GPUs). Hover for detail, click to inspect. Four rows, hot aisles between B/C.
Click a rack to see its nodes and 24-hour trace.
Raised by the agents. Click to highlight. Nothing here acted on its own.
Four agents sit on top of the telemetry. They watch, attribute, and recommend; they never touch a scheduler or a clock. Every finding on this page carries who raised it, when, the evidence, and a confidence — and waits for a person.
Learns each GPU's normal from its own history under real load and flags when a device leaves it — before the dashboard threshold, and before the job fails. Drift, not just alarms.
Takes a hot or under-delivering cell and lines up the signals — throttle bits, power, temperature, tensor activity, scheduler context — into a cause with a timeline. Separates "hot because working" from "hot because cooling" from "cool because starved."
Turns a cause into a specific, reversible next step — what to move, drain, rebalance, or check — priced in GPU-hours and explained. It recommends; it does not execute. Scheduler hints and automation are opt-in, later, per operator.
Writes the account: delivered vs. paid-for GPU-hours, each loss named and priced, what changed since yesterday. Answers questions in plain language against the same data — "why did D2 lose 400 GPU-hours this week?" — with the evidence attached.
Every cell rolls up fields your GPUs already emit. The demo models them; the product reads them.
Per-GPU DCGM_FI_DEV_GPU_TEMP and memory temperature, or amd-smi junction temp, averaged per rack with the hottest GPU tracked separately — because the rack average hides the one device that trips the limit.
The CLOCK_THROTTLE_REASONS bitmask, decoded: HW thermal slowdown, SW thermal, power cap, sync boost. Throttled % is the share of GPU-minutes with any throughput-costing bit set — not just "temperature was high."
SM active and tensor active against SKU rating and each GPU's own baseline. This is the number that turns a hot rack into a finding: a rack can be cool and still deliver 55% if it is starved for data.
Send 24 hours of DCGM or amd-smi output and get the real version back as a written analysis. No agent, no access, no NDA.